Class and Abilities

Sorcery - Focuses on dealing elemental spell damage on single targets. Advanced spells may also trigger additional effects.

Action Abilities

Name SP Requirement Description
Fire 1 Deals lesser Fire damage. 0.7 charge time.
Frost 10 Deals lesser Frost damage. 0.7 charge time.
Gale 20 Deals lesser Storm damage. 0.7 charge time.
Rock 30 Deals lesser Earth damage. 0.7 charge time.
Sleep 150 Puts an enemy to sleep for 3 rounds. 50% success rate, 0.8 charge time.
Fire II 450 Deals medium Fire damage. 0.8 charge time.
Frost II 460 Deals medium Frost damage. 0.8 charge time.
Gale II 470 Deals medium Storm damage. 0.8 charge time.
Rock II 480 Deals medium Earth damage. 0.8 charge time.

Passive Abilities

Name SP Requirement Description
Spellcast Magic Protection 1 Reduces spell damage received during spellcasting by 30%.
Victory AP Recovery 75 Recovers 2% AP every battle is won.
Elemental Inspiration 300 The spells Fire, Frost, Gale and Rock have 50% chance to allow consecutive spells of the same element to halve cast time.
Elemental Vengeance 600 When hit by a spell of an opposite element during spellcasting, the spell will deal 200% damage.